sigmarune Ages Age of Genesis In the beginning, The God of Creation, Seitei forged the Heavens and the Earth. They wanted heaven to be a resting place for the dead, a dimension above the earth. Four days after the creation of The Heaven and The Earth, Seitei created Servants called Angels, whom are winged beings with holy magic imbued within their feathers. Five days later, he created The First Child as a reference to the first two Beings to grace the earth. Shortly after, Seitei created The Garden of Eden as a place for the first two Beings to reside in peace. Seitei wanted the first two Beings to keep their innocence. The First Child resided with Seitei up in the heavens not knowing that the first two Beings were subjected into a constant state of overwhelming, incomprehensible eternity. They are stripped of their freedom within the garden of eden and after overthinking things The First Child was the first to notice this. The First Child then rebelled against Seitei by taking the avatar of a snake and convincing the first Being to eat from The Tree of Knowledge. Seitei especially told the first two Beings to not eat from The Tree of Knowledge, knowing that once they do, they’ll obtain forbidden knowledge about their sacred creator. The first Being ate from the tree, and gained knowledge that is currently unknown. Because of this, Seitei ordered them to be casted out of the garden and into the earth as mindless, brainwashed monkeys. The First Child, who has angry about Seitei‘s final decision, decided to eat many apples from The Tree of Knowledge and share his knowledge with the Angels in Heaven. This led to many, many Angels rebelling against Seitei, which led to a War within Heaven. Seitei casted The First Child and his Rebellion out of heaven, whom are now known as The Devil and The Fallen Angels. Though after the brutal loss within the war, The Fallen Angels split up individually, some hiding within the shadows desperately trying to find a way to free The Devil and some faked being by Seitei’s side, so they could be in The Devils favour even after being casted out of the Heavens. The Devils punishment however was to be chained down in an underground prison deep beneath the earth where the fallen angels couldn’t reach to contact The Devil. A Thousand years after the incident occured, the Kingdom of [ Blank ] was founded by [ Blank ]. There, you reside as a Being… Age of Prosperity The Cold War between the Servants of Creation and the Fallen Angels is ongoing unbeknownst to Seitei and the Beings on earth. The Fallen Angels are constantly trying to convince the Beings to remember where they come from using Telekinesis, acting as Truth Messengers. Though the Beings on Earth call this an act of black magic and mortals who hear theyre voices call themselves Messengers of Despair, simplified: Crazy Actualities. These so called crazy actualities who get convinced by the Fallen Angels desperately attempt to share their knowledge with everyone else but they get shut down and checked on by the kingdom‘s doctors for mental illnesses. The Main Characters think that the individuals who hear these voices have some type of demon possessing their bodies to spread lies about their sacred God, since the Benevolent Kingdom of [ blank ] is under the rule of a righteous, loving God. Age of Chaos After many long months of fighting off ’Demons’ sent by The Devil, the sight of the ‘Demons’ being slain drives the Fallen Angels crazy, which makes them ultimately snap. They push with all their might and free The Devil from his chains using all of their negative energy combined to eviscerate the positive energy wrapped around The Devil. The Devil is free at last, but the Fallen Angels have exhausted themselves which leaves them at a vulnerable state. The Main Characters reach The Devil and are ready to battle him and exterminate him once and for all. Age of Rebinding (Bad Ending) THE BAD ENDING [[ THIS WILL BE CHANGED CUS IDK IF THIS IS RLLY GOING TO GO THIS WAY SAME GOES FOR THE GOOD ENDING ]] Getting the bad ending: After the Goblin Ravine Area (Assuming you have killed everybody in that Ravine and didn't go to the safe spot and bought the healcharm). The Trio loots the cave and finds a mysterious key. Make Kyo equip the key and get to the part where Kyo and Tauriel get chased by the bloodthirsty lord of the rings. Purposefully get caught by it. Kyo throws Corone to Tauriel and gets eaten alive. After a black screen, Kyo finds himself in a sparkling, bright white paradise. This indicates that this could be heaven, but it isnt. Kyo moves very slowly and as you move it becomes clear that this is fading into hell. If you were to move further and further you'd fall into your doom and right into hell. The game would just end there. But were not going to do that... Instead, let the room you're in have a halved side: One heavenly looking side and one hellish looking side. Inbetween these two sides lies a hidden door. Open it with the Mysterious Key [EASTER EGG: The Key looks rusty, ancient and broken in the real world. If you look at the key within the Bad route room (i.e. the room i was just talking about lol) it looks heavenly, almost divine and Kyo gives a little dialogue on it when you equip it in the room -> // ]. You'll find the Starlight Clown (The Starlight Jesters apprentice). Unlike the Starlight Jester, this clown is very good at being sleazy and is very flexible. His most known trait? being good at selling overpriced stuff. He makes you a deal. He pulls out a colossal rainbow orb out of his back-pocket and kneads it smaller like a cartoon character. He says that this orb can manipulate existence itself and swallowing it alters your existence itself and considering that you're literally dead, he mentions that it is able to bring you back to life. He offers you this rainbow orb for only one thing: All of your souls most magnanimous and life-saving traits. If you were to click yes, the Clown hands you the orb and tells you that once you swallow it, he'll begin the process of taking your souls kindest traits. Kyo swallows the thing whole and gets blasted away into a hyper-dimensional portal. Its chaotic, everything is shaking and Kyo's vision becomes hazy and blurry due to the mental strain and the brain not being able to comprehend what Kyo is currently experiencing. The screen slowly fades into white and Kyo instantly wakes up. In the Fifth Sequence, Kyo wakes up in the morning to Tauriel sleeping. Now that Kyo's been reborn. He wakes up during the night, where Tauriel stands guard while they sleep. Kyo feels light, and very ready to kill. His memories in the past have been deleted and he cant remember anything anymore. His name, his age, his birth, his birthday, nothing. His life just restarted and his consciousness was awoken right this minute. This Kyo isnt the same Kyo Corone and Tauriel know and love... Kyo made a deal to annihilate the most magnanimous traits of his soul, including the ones that work to save his life. Kyo is devoid of any mercy and he is completely fearless. He has much less to say and is now incredibly aggressive with his friends. [CUTSCENE] He gets up and stands still for a minute before throwing himself onto Tauriel. Kyo chokes Tauriel till he passes out, Kyo then gets up and shakily tells Tauriel to not steal his kills. Now, instead of Tauriel protecting the gang for the next few hours, Kyo is the one that does it. Tauriel wakes up, hes confused that everybody is doing okay even after he passed out. Kyo sits there, wide awake. He says nothing. The Bad ending has started now.  Changes in the sequences within the FIRST chapter. Nothing changes in the first two sequences because the bad route only really begins in the third sequence. During the third sequence Corone jumps on Kyo and cuddles with him after a long time of being passed out. He's missed him obviously. In the Neutral Route, Kyo just lets it happen and doesn't really fight against it but he isn't truly comfortable with it because of how strained his body is but he pushes through regardless. In this route, [CUTSCENE] Kyo is constantly filled with adrenaline and is not really truly sane. Instead of letting Corone jump on him and cuddle him, he punches Corone really hard in the face out of instinct. Corone gets flung to the other side of the place they're in. With Tauriel fast asleep, Corone can't be rescued. Kyo slowly gets up, due to the fact that 75% of his soul is missing, he walks slowly and zomb-ily. Corone tries to reason with him while crying due to the pain on his face. His jaw has been dislocated. After a minute of dialogue, Corone eventually realizes that Kyo can't be reasoned with. Corone grabs a rock and throws it at Kyo. It hits Kyo really hard in the knee but he ignores it and continues walking. Corone tries running behind Kyo to wake Tauriel up but gets tackled down instead. Kyo sits up and his body hesitates for a moment. Only to be dragged away and knocked out by Tauriel. The screen goes black and Kyo wakes up in the forest alone. Corone has left your party and Tauriel is waiting for you at Trunks' shed. Basically skipping the fourth sequence entirely. During the fifth sequence, the story plays out very differently. Tauriel waits for you at the shed but you aren't able to speak to him. The same stuff plays out: You go into the shed and get teleported into the labyrinth. [LABYRINTH CHANGES] They get seperated from eachother but this time, considering that Kyo is fearless and almost a corpse by now, Kyo isn't shaking in fear and isn't prone to a heartattack. Normally, you wouldn't be able to challenge the Minotaur, you're just able to run away from it and that's that. Kyo is able to challenge the Minotaur in this route. Kyo isn't truly able to kill the Minotaur off of one battle alone but if Kyo were to fight it more than thrice, he'd gain the ability to slaughter the Minotaur. Killing the Minotaur is essential to the BAD route and evokes a cutscene.  The Battle against The Minotaur The Minotaur has a berserker-like pattern and is incredibly aggressive. To challenge the Minotaur, you'd have to get one thing and increase a trait by 3: Obtain any weapon. The best weapon you can get during the labyrinth is a glass shard you find on the floor. Pick that glass shard up and progress through the Labyrinth as normal. You'll have to increase your willpower and to do that, find the golden threads on items but instead of collecting them and leaving them put in your inventory like normal, in this case Kyo doesn't care about escaping. Kyo is able to instead snap the golden thread and make it lose its golden charm. This pisses the Minotaur off heavily and makes him stronger and faster. It also increases your willpower by alot. Once you've finished snapping all of the threads, you'll get a red notification above your screen telling you to obliterate the Minotaur. Kyo stops to clutch his head and the screen slowly fades into black playing the sound of the ear ringing in the background. It then slowly fades back into normal. You're now able to finish the Minotaur off. Instead of running away from the Minotaur, your task now is to hunt him down. The first challenge plays out like normal, you fight the Minotaur in traditional fashion. Once you beat him, you both get out of battle and the Minotaur falls on its knees. Kyo will tackle the Minotaur and stab it in the head with the glass shard. It will roar in pain and flail hysterically. It backhands Kyo right in the face and this force is able to make Kyo ragdoll really far back. The Minotaur cries out in pain, it growls incredibly loud and then runs in the direction Kyo is in. Kyo gets up and the traditional battle screen doesn't show up anymore. Instead, the Minotaur and Kyo clash and engage in a wrestling match instead. You basically have to click different buttons in this situation. At some points even spam-click buttons and type words. The buttons you'll need to watch out for are -> Y - Y - X - R - Y - R <- (yes, im animating ALL of this ;3) [Lets Kyo get behind the Minotaur and suplex it, after suplexing it, the Minotaur quickly gets back up...] You have a split second to type this word -> TACKLE <- [Lets Kyo tackle the sprinting Minotaur] And now you spam click B to continuously slam your fist into the Minotaur's head. The Minotaur then grabs Kyo's head and punts him across the hallway. The Minotaur will then sprint towards Kyo, in which the player would now have to click a button on time for victory. If the player clicks K on time, Kyo will grab a glass shard off the ground and pelt it at the Minotaur's head. The Minotaur falls to the ground and simply dies. You're now able to grab the key off of the Minotaur's corpse and just leave. />Tauriel has witnessed the entire fight unfold A Divine Type, Has alot to do with Wind and Light. Works very well against purgatorial elements (such as chains and pyro-purity). It falls weak to Samsāra Magic, its only piercing attack is able to temporarily disable it though… Purgatorial Magic -> A Purifying type, Has alot to do with Transformation and Purity. Works very well against Samsāra Magic (Soul Manipulation) and Wind Manipulation. It falls weak to Celestial Magic in its divine type. Beadu Magic -> A Beserker type, Has alot to do with Adrenaline and Battle Spirit. Works very well against Purgatorial Magic (Purity, as willpower overpowers the art of patience). It falls weak to Samsāra Magic. Samsāra Magic -> Samsāra Magic represents the repeating cycle of birth, life, death, and rebirth. It has alot to do with repelling/attracting due to it being able to manipulate your soul and gravity itself in its higher stages. Works extremely well against Beadu Magic (While Beadu greatly enhances your durability to withstand countless blows, Samsāra damages the soul.) and Celestial Magic (due to Samsāra being able to manipulate the soul, it tampers with ones inner divinity. Being able to completely shut down Celestial Magic entirely, as it requires you to be pure of heart and soul to function.) Magical Attacks (Parriable, Unparriable, Dodgeable, Undodgeable and so on…) Celestial Magic ♦ Wind Type Attacks ≫  1. Tatsumaki: “The Golden Wind utilizies a formidable Cyclone!”  A Great big Tornado of golden Wind. Capable of stunning the player for a set period of time but dealing a pitiful amount of damage. This attack can be reflected and held back using Gravitational Magic until it fades away. Otherwise its unparriable and due to its unpredictable nature, the word Tatsumaki is able to spontaneously change lanes. Regardless, it is capable of being dodged. 2. Gale Intrusion: “The Archer unleashes a stupendous bodkin upcycled from a truly resplendent gust of wind!“ A Huge Arrow made out of golden Wind. Capable of piercing armor to extremely low durability and deals a huge amount of damage to a player without armor. This attack is incredibly fast but it is parriable and dodgeable. It can be slowed down logarithmically [decrease in speed] which gives you time to react and parry. This attack cannot be reflected, as its piercing force ignores any type of attempt to reflect it back to the caster. 3. Breeze: ”The Burnished Wind constructs an exorbitant sum of twisters!“ 3 Little Golden Tornados in one spell. Capable of attacking the entire opposing party and it deals a huge load of damage due to the Wind Slashes circling round and round being incredibly sharp. This attack is incredibly slow and it can only be reflected back to the caster. The caster can also tweak the spell to make an upgraded version of the first move by combining 1 and 3 together. The Fusion attack is named Tarbreeze and it’s parriable.  Light Type Attacks {Evolution} ≫ 1. Luminescence: ”The Ineffable effulgence of Luminescence forges an undying arrowhead!”  An extremely fast bullet of glowing light. Capable of piercing through armor and deals a medium amount of damage. It is very much parriable and can be dodged and reflected but you have to be able to react to it in time to be doing any of those. It can be slowed down with Gravitational Magic to give you a higher chance at reflecting it.  2. Phosphorescence: “The Supernal Lambency imbibes ye onslaught!“ An absorption attack where the user absorbs all sorts of light magic thrown at them and they throw everything they’ve absorbed back at them. This attacks parriable/dodgeable/reflectable state depends on the attack they’ve absorbed. If the User absorbed an undodgeable attack and an unparriable attack, the user will launch an undodgeable attack and an unparriable attack at the opponent. 3. Gleam: “Dispense a piercing luminosity!” A Blinding Attack where the user blasts an incredible beam of light to blind the opponent for a few seconds. This partially stuns the opponent and it cannot be blocked, parried or dodged. It can be reflected back using your own Gleam attack. Purgatorial Magic ♠ Chain Type Attacks ≫ 1. Judgement: “Guilty! Confiscation!“ A chain attack where the user throws a lariat of a chain at the opponent and if it where to hit, it would temporarily take away a specific magic ability from the opponent that got hit. This attack is parriable but not dodgeable, as it tracks the opponent and follows them. 2. Sagacity: “Guilty! Death Penalty!“ Another Chain attack where the user connects a chain to the opponent to control their every move. They can make you fall right into their attacks on purpose using this attack. This attack is parriable but not dodgeable. 3. Adjudication: “Guilty! Invertion!“ Yet another chain attack where the user connects a chain to the opponent. This chain determines positive and negative energy. Its purpose is invertion. If your positive energy is slightly above your negative energy, it rewrites your energy so both negative and positive energy are inverted. This gives the opponent a disadvantage because it usually inverts both energies by which one is lesser than another. Meaning if you were to have only 20% negative energy and 80% positive energy, it’d rewrite it to 80% negative energy and 20% positive energy. Which disables Celestial and Samsara Magic. Although, the user can also risk getting into a huge disadvantage themselves. It has a chance of inverting the energy of everyone in battle. Which brings the users teammates at an incredible disadvantage. This attack is unparriable and undodgeable but it can be reflected. ~ THESE ATTACKS CAN BE IMBUED WITH FIRE ~ Beadu Magic ♣ Berserker Type Attacks ≫ 1. Adrenaline: “heal.“ This is support magic. It boosts your stats and it increases your durability by a long mile. This can be turned off by the opponent using Soul manipulation Magic. It also gives you the ability to throw an incredible amount of words at your opponent without a cooldown. 2. Manic Episode: “*rawr*” This attack unleashes a fury of words. They’re parriable and blockable but once they hit, they cause great damage. These words can be slowed down and deflected with Gravitational Magic. 3. Drug use: “ᗜˬᗜ" The user uses drugs to enhance their capabilities. They become nigh immortal for 4 minutes and 11 seconds considering they ignore pain and cannot fall. But once this enhancement ends, the user falls to their death. - Note: This is considered a type of magic because the users use berserker magic to use these attacks, which is why it falls weak to Samsara Magic, as they are able to manipulate the raging berserker energy within their soul. You get a near infinite supply of Amanita muscaria with the drug use attack. - Samsara Magic ♥ Gravitational Type Attacks ≫ 1. Singularity: ”The Singularity shall Imbibe ye onslaught!” This attack lets the user attract and absorb any type of magic and store it inside of their palm to later then launch out a fury of those same attacks they’ve absorbed at the opponent at any time. The state of this attack depends on the attack the user absorbed. 2. Criticality: “To enforce the sovereign will of Criticality!” This attack lets the user unleash an incredibly powerful pushing force at the opponent. The force depends on how long the user holds the attack, getting stronger and stronger the more the user holds. The state of this attack is usually blockable if at low pushing force, but this changes to parriable/dodgeable if at medium force, it then changes to only dodgeable if the opponent moves to the far right/far left at a really fast pace. Otherwise, it stuns the opponent for a moment. 3. Pheonix A: “The Raging Pheonix chooses execution!” This attack lets the user unleash an incredibly powerful pulling force in the middle of the battle field, which absorbs all incoming attacks and even slightly damages the opponent in the process. The attack comes out as a tiny black hole from the users palm, it can be broken if a really fast piercing attack were to be thrown at it. Soul Type Attacks ≫ 1. Quintessence: “The Future determines your instincts!” The User manifests a white orb within your heart, this white orb allows the user to completely control the opponents body; Enabling them to do anything with the opponents body. Such as injuring themselves, or in many cases, trick their minds into thinking their lives have hit rock bottom. Which makes the opponent incredibly demotivated and hurt mentally. This is blockable but it requires an intense amount of will and its not parriable or dodgeable or deflectable. Chapter II chaprer 2 llwlakakakl