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4 Elements of Magic

The 4 Elements of Magic derive from Divinity and Profanity and work on Positive and Negative Energy. Seitei is the one that brought these Elements of Magic to the Earth. Accessible to only the strong who are willing to train incredibly hard to achieve formidable magic, mostly habited by Elves and Dark Elves. Including Demons and Fallen Angels. While yes, Demons are humans, their magic energy blasts up the roof because of the Fallen Angels cutting off the leash that binds them to brainwashing. Which consists of using an incredible amount of Samsāra Magic. The Fallen Angels normally use the Third Realm (Third Evolution) on Humans and other humanoid species. The Third Realm gives the Samsāra user unfathomable precision over Soul Manipulation, making them be able to easily slash the thread binding mortals to permanent hypnosis.


Types of Magic and How they work against eachother


Celestial Magic -> A Divine Type, Has alot to do with Wind and Light. Works very well against purgatorial elements (such as chains and pyro-purity). It falls weak to Samsāra Magic.

Purgatorial Magic -> A Purifying type, Has alot to do with Transformation and Purity. Works very well against Samsāra Magic (Soul Manipulation) and Wind Manipulation. It falls weak to Celestial Magic in its divine type.

Beadu Magic -> A Beserker type, Has alot to do with Adrenaline and Battle Spirit. Works very well against Purgatorial Magic (Purity, as willpower overpowers the art of patience). It falls weak to Samsāra Magic.

Samsāra Magic -> Samsāra Magic represents the repeating cycle of birth, life, death, and rebirth. It has alot to do with repelling/attracting due to it being able to manipulate your soul and gravity itself in its higher stages. Works extremely well against Beadu Magic (While Beadu greatly enhances your durability to withstand countless blows, Samsāra damages the soul.) and Celestial Magic (due to Samsāra being able to manipulate the soul, it tampers with ones inner divinity. Being able to completely shut down Celestial Magic entirely, as it requires you to be pure of heart and soul to function.)


Magical Attacks (Parriable, Unparriable, Dodgeable, Undodgeable and so on…)


Celestial Magic
Wind Type Attacks ≫

 1. Tatsumaki: A Great big Tornado of golden Wind. Capable of stunning the player for a set period of time but dealing a pitiful amount of damage. This attack can be reflected and held back using Gravitational Magic until it fades away. Otherwise its unparriable and due to its unpredictable nature, the word Tatsumaki is able to spontaneously change lanes. Regardless, it is capable of being dodged.

2. Gale Intrusion: A Huge Arrow made out of golden Wind. Capable of piercing armor to extremely low durability and deals a huge amount of damage to a player without armor. This attack is incredibly fast but it is parriable and dodgeable. It can be slowed down logarithmically [decrease in speed] which gives you time to react and parry. This attack cannot be reflected, as its piercing force ignores any type of attempt to reflect it back to the caster.

3. Breeze: 3 Little Golden Tornados in one spell. Capable of attacking the entire opposing party and it deals a huge load of damage due to the Wind Slashes circling round and round being incredibly sharp. This attack is incredibly slow and it can only be reflected back to the caster. The caster can also tweak the spell to make an upgraded version of the first move by combining 1 and 3 together. The Fusion attack is named Tarbreeze and it’s parriable. 

Light Type Attacks {Evolution} ≫

1. Luminescence: An extremely fast bullet of glowing light. Capable of piercing through armor and deals a medium amount of damage. It is very much parriable and can be dodged and reflected but you have to be able to react to it in time to be doing any of those. It can be slowed down with Gravitational Magic to give you a higher chance at reflecting it.